Ridable Mobs In Minecraft: A Command Guide
Hey guys! Ever dreamt of riding a Ravager in Minecraft Java Edition? Or maybe a Chicken? Well, you've come to the right place! Making mobs ridable in Minecraft using commands and data manipulation is an awesome way to spice up your gameplay and add a unique touch to your world. This guide will walk you through the process step-by-step, ensuring you'll be galloping around on your new steed in no time.
Understanding the Basics of Ridable Mobs
Before we dive into the nitty-gritty of commands, let's grasp the fundamentals of how Minecraft handles ridable entities. The key lies in manipulating the mob's data tags, specifically the Passengers
tag. This tag is an array that can hold the NBT data of other entities, and when a player entity is added to this list, the game interprets it as the player riding the mob. Think of it like a virtual piggyback ride!
The Passengers
tag isn't the only factor, though. We also need to consider the mob's AI and its ability to be controlled. Some mobs, like horses, are naturally designed to be ridden and have built-in controls. However, for other mobs like Ravagers or even more unconventional choices like Creepers, we'll need to use commands to simulate the riding experience. This involves teleporting the player along with the mob and manipulating the mob's movement to match the player's input.
So, to recap, creating a ridable mob involves two main steps:
- Adding the player to the mob's
Passengers
tag. This tells the game that the player is riding the mob. - Controlling the mob's movement. This ensures the mob moves according to the player's input, creating a smooth riding experience. For mobs not designed to be ridden, this usually involves command trickery.
Now that we have a solid understanding of the basics, let's move on to the practical part: the commands themselves!
Step-by-Step Guide: Making a Ravager Ridable
Let's take on the challenge of making a Ravager ridable. This is a fun example because Ravagers are powerful and intimidating creatures, making them a unique and exciting mount. We'll break down the process into manageable steps.
Step 1: Summoning a Ravager
First, we need a Ravager to ride! We can summon one using the /summon
command. It's always a good idea to summon the Ravager in a controlled environment, like a fenced-in area, to prevent it from wandering off or causing too much chaos. The basic command to summon a Ravager is:
/summon ravager ~ ~ ~
This will summon a Ravager at your current location. You can replace the ~ ~ ~
with specific coordinates if you prefer. Remember, ~ ~ ~ represents the relative coordinates of where the command is executed.
Step 2: Adding the Player to the Passengers Tag
This is the crucial step that tells the game the player is riding the Ravager. We'll use the /data merge entity
command to modify the Ravager's data. First, we need to target the Ravager. We can do this using a target selector, such as @e[type=ravager,limit=1,sort=nearest]
. This selector targets the nearest Ravager to the command execution point.
The command to add the player to the Passengers
tag is:
/data merge entity @e[type=ravager,limit=1,sort=nearest] {Passengers:[{Id:"minecraft:player"}]}
Let's break this command down:
/data merge entity
: This is the command used to modify the NBT data of an entity.@e[type=ravager,limit=1,sort=nearest]
: This is the target selector we discussed earlier, targeting the nearest Ravager.{Passengers:[{Id:"minecraft:player"}]}
: This is the NBT data we're merging. It adds a player entity to thePassengers
list.Id:"minecraft:player"
specifies that we want to add the player.
After executing this command, you should be visually riding the Ravager! However, you'll quickly notice that the Ravager isn't moving according to your input. That's where the next step comes in.
Step 3: Controlling the Ravager's Movement
This is the trickiest part, as we need to simulate the Ravager's movement based on the player's input. We'll use a combination of commands executed in a repeating command block to achieve this. Command blocks are your best friends when it comes to complex command contraptions!
Here's the basic idea:
- We'll detect the player's movement input (forward, backward, left, right).
- We'll translate this input into movement for the Ravager.
- We'll teleport the Ravager in the corresponding direction.
This requires a series of commands and some clever logic. Here's a set of commands you can use as a starting point:
-
Command Block 1 (Repeating, Always Active):
execute as @e[type=player] at @s if entity @e[type=ravager,limit=1,distance=..2] run tp @e[type=ravager,limit=1,sort=nearest] ^ ^ ^0.3
This command teleports the Ravager forward 0.3 blocks if the player is within 2 blocks of the Ravager.
-
Command Block 2 (Repeating, Always Active):
execute as @e[type=player] at @s if entity @e[type=ravager,limit=1,distance=..2] run tp @e[type=ravager,limit=1,sort=nearest] ^ ^ ^-0.3
This command teleports the Ravager backward 0.3 blocks if the player is within 2 blocks of the Ravager.
-
Command Block 3 (Repeating, Always Active):
execute as @e[type=player] at @s if entity @e[type=ravager,limit=1,distance=..2] run tp @e[type=ravager,limit=1,sort=nearest] ^0.2 ^ ^
This command turns the Ravager right.
-
Command Block 4 (Repeating, Always Active):
execute as @e[type=player] at @s if entity @e[type=ravager,limit=1,distance=..2] run tp @e[type=ravager,limit=1,sort=nearest] ^-0.2 ^ ^
This command turns the Ravager left.
You'll need to adjust these values to get the movement feeling just right. Experiment with different teleport distances and rotation amounts. Tuning these values is key to a smooth riding experience.
Step 4: Preventing the Ravager from Despawning (Optional)
If you want your Ravager to stick around, you can prevent it from despawning by setting its PersistenceRequired
tag to 1. Use the following command:
/data merge entity @e[type=ravager,limit=1,sort=nearest] {PersistenceRequired:1b}
This ensures your Ravager won't disappear, even if you wander far away.
Beyond the Ravager: Making Other Mobs Ridable
The principles we've used for the Ravager can be applied to other mobs as well. The core steps remain the same:
- Summon the mob.
- Add the player to the
Passengers
tag. - Control the mob's movement using commands.
The specific commands for controlling movement will vary depending on the mob's size, shape, and desired movement style. You might need to adjust the teleport distances, rotation amounts, and even the direction of teleportation. Don't be afraid to experiment and get creative!
Riding a Chicken: A Fun Challenge
For example, making a chicken ridable is a fun challenge. Chickens are small and fluttery, so you'll need to use very small teleport distances to avoid jerky movement. You might also want to consider adding a flying mechanic, which would involve manipulating the chicken's Motion
tag to simulate flapping wings. The logic for this can become quite complex, often involving checking the player's jump input and applying an upward force to the chicken.
Advanced Techniques: Using Scoreboards and More
For more advanced control, you can use scoreboards to track player input and trigger different movement patterns. For example, you could create a scoreboard objective that tracks whether the player is sprinting and then make the mob move faster when the player sprints. This adds another layer of control and realism to the riding experience.
Troubleshooting Common Issues
Making ridable mobs isn't always smooth sailing. Here are some common issues you might encounter and how to fix them:
- The mob isn't moving: Double-check your movement commands. Make sure the target selectors are correct and that the teleport distances are appropriate. Also, ensure the command blocks are powered and running in the correct mode (Repeating, Always Active).
- The mob's movement is jerky: This usually indicates that the teleport distances are too large. Try reducing the teleport distances in your movement commands.
- The player is falling off the mob: This can happen if the mob's movement is too erratic or if the player's position isn't being properly updated relative to the mob. You might need to adjust the commands that control the mob's movement and ensure the player is consistently teleported along with the mob.
- The mob is despawning: Make sure you've set the
PersistenceRequired
tag to 1 to prevent despawning.
Conclusion: The Sky's the Limit!
Making mobs ridable in Minecraft Java Edition is a fantastic way to push the boundaries of the game and create unique gameplay experiences. By mastering the /data
command, target selectors, and command blocks, you can turn almost any mob into a mount. From the mighty Ravager to the humble Chicken, the possibilities are endless. So, grab your command blocks, get creative, and start building your dream stable of ridable creatures! Have fun and happy riding, guys!